Nestopia no sound12/30/2023 Small input lag with Vsync is still there unfortunately.ītw Blackmyst, I did a self-administered blind test Dip-switch and input fixes for some VS.System games. 'No Sprite Limit' option should now be more responsive to games Patch for "Dragon Ball Z II - Gekishin Freeza!! (redump)" to More accurate SUNSOFT5B sound chip emulation. Fine-tuned the volume levels of the external sound chips. Update to version 0.1.7 of Blargg's NTSC composite video filter. Recent files/directories menu lock state is now saved on exit. Pressing the ALT-key when the menu is hidden should no longer For example: most people could see an image that flash on a screen for only 1/60 of a sec.Ĭode: Select all. Of course, the ideal would be to measure these things with something other than people's "feelings".ġ/60 of a second( it may be more actually,but it certainly less than half a sec) is not 'that' insignificant anyway. I wasn't "looking" for such lags.Īnd again,not to sound "l-eet" but presuming that something doesn't exist because you can't see it is not much better. In this particular case though,I was simply playing/experimenting with Nestopia's setting (as I'm quite new with this emulator) and it was by coincidence I notice that the control were lag-free when Vsync was off. Heck,I'd 'love' to have a way to scientifically analyse the input lag (if any) with some external means,instead on relying on feels. You make some valid points and indeed, I'm the first to agree that people are imperfect and can report imperfect or wrong informations. So excuse me if I take some of those comments with a grain of salt. One sixtieth of a second? Sound rates above 48 khz? When it involves these tiny differences, the mind is simply very susceptible to suggestion, and that's a fact. People can "say" and "feel" a lot of things, but surely you should know that those things mean absolutely zip. (ex: many people said bsnes doesn't have the small lag zsnes does.you're telling me that's all in their head?)Īnd yes, it's true many people don't notice that type of lag.īlackmyst wrote:Like I said, I'd love to test it. Someone else reported the same thing btw, and I'm not the only one that can notice that type of small lags with some emu. Doesn't have anything to do with me wanting to feel quote: "leet". Yes,in Nestopia (1.27) there 'is' a small input lag when Vsync is on. "I'll take the Pepsi challenge with that Amsterdam shit, any day of the fuckin' week" (quote from Pulp fiction)īut seriously. It's the same as with the sound rate thing. sometimes I wish I could blind-test someone to see if they actually felt a one frame "lag" or whether it was all in their head because they love to believe they're so leet that they can notice it (most likely). Only this issue prevents this emulator from reaching perfection imo.Īlthough "perfection" is relative I guessĭoes anyone here noticed this? (Although, not everyone will be able to notice a 1 frame input lag) I tried the TripleBuffering option instead, but it doesn't seem to do anything for me.(Still experience tearing when it's enabled) When Vsync is turned off, I do not experience any kind of input lag whatsoever.Perfect responsiveness, but obviously I experience the annoying screen "tearing" then, which I hate. This lag is not more than 1 frame max (or approxi 0.016 sec) ![]() The problem I've experience is as follow: When I have Vsync enabled it seem to create a small lag in terms of input responsiveness (using a gamepad). It's completely above all the other N.e.s emus in my (not-so) humble opinion. First off thanks for creating this incredible emulator.
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